TetaVi’s technology allows users to interact with real-life 3D scenes and environments on their private devices. âIntel Sport, which is aimed at large stadiums, captures video for very large spaces at relatively low resolution,â said Talmon. TetaVi’s technology, which hit the market in the last quarter of 2019, captures very high resolution video in a very limited space, he said. âCurrently, we are working on a circumference of three meters, and we will eventually reach 10 or 12 meters. Unlike Intel, which relies on multiple cameras installed in a space, TetaVi’s technology, which uses four in-house-developed depth cameras, is portable. âWe do it without a green screen, we can deploy the system outside if we need it,â Talmon said.
The company was founded in 2006 by serial entrepreneur Miky Tamir, who is also one of the founders of the automated streaming company Pixellot Ltd., along with Michael Birnboim and Avi Klinger.
Talmon said he was bound by nondisclosure agreements and couldn’t share much information about TetaVi’s partnerships. The company’s first project, he said, was a movie shot exclusively with volumetric characters, meaning it was a virtual reality movie and viewers could stand and walk. inside the film. The creators of the film are now in talks with the Tribeca Film Festival, he said. âDuring the last quarter, we closed two large projects in Japan and another in the United States, in which our technology will be used to produce content, including game content for mobile phones. ”
The company has also been approached by sports groups such as the Bundesliga and some sports leagues in Japan, Talmon said. âThere’s a lot of interest in seeing what can be done with volumetric assets, as people understand that they can be used for outreach and fan engagement. ”
TetaVi has 21 employees in total, two in the United States and the rest in Israel. The company has raised $ 5.4 million to date and is now completing a new round, ahead of significant growth, Talmon said.