History always plays a big role in the movie industry. But the speed of innovation, both artistic and technical, does not hold her back. Over the past decade, progress has become more evident in the quality of visual effects. Thanks to infographics. We think about the direction that the whole industry will take. In other words, how will we see films in the future? Spoiler: Virtual reality (VR) and/or augmented reality (AR) technologies seem essential.
Experience of an interactive custom?
Chris Milk spoke to BBC Culture, where he believes VR artist and VR expert Chris Milk said the film industry can easily deliver a more personalized approach in a relatively short time. Chris even uses definitions as an immersive and interactive experience tailored to a particular viewer.
Immersion is a way of making the most of a work created by immersion in an artificial environment. In general, the specialist believes that the technology can reach a level where films can begin to adapt to different needs. As the study pointed out, they will have the same effect, for example by using virtual reality and artificial intelligence.
The latter would allow computer-generated characters to respond quickly to audience demands. The plot is the evolution of the plot, or maybe at least the details of it. Milk is a parallel to a still rabid version of virtual assistants like Siri (or Alexa). No one takes that name. You can simply transform it into a voice assistant. How much longer do we have to wait like this? I think he would be twenty years old, summarizes Chris.
The films will not be exclusively two-dimensional.
Nonny de la Pena, a quoted expert (American entrepreneur, journalist and documentary filmmaker), is of a similar opinion. Not just in film production, but in documentaries.
Nonnie de la Pena, born on June 24, is not the one who wants to be a student.
For example, Nonnie is even called the godmother of virtual reality in The Wall Strat Journal. In short, the expert believes that as soon as possible (forever, exact dates have not been disclosed), the video footage will cease to be completely two-dimensional. The real copy of our world is now available.
All of this is now done using virtual reality headsets (or goggles). In the article that published the article, according to Nonni, there is a characteristic given for us: I imagine that the real world is represented by the real world, almost three-dimensional objects around people. And over time, some films might be more interesting, because young people accustomed to this experience will need them.
New ways of telling stories are new ways of telling stories.
Linnet is sure that VR and AR can express a story by making it different from traditional cinematography, in that they allow you to switch between what is usually seen in a film and what is thought to be complete immersion in the roles of these characters. But on the watch, it’s timed. Imagine, for example, watching Mad Max: Fury Road with a speaker on the head, which allows you to change and you are already in the cockpit next to Furiosa, a fast and complete car, says Wallworth.
Figure from the movie Mad Max: Fury Road: Age of the Year.
High school principals fear former principals.
But simultaneously, these new ways of telling stories are not for all directors and even for some of the most famous. For example, six years ago, Steven Spielberg said that virtual reality technologies are sometimes dangerous for film production. It’s written in The Guardian. In 2016, at the Cannes Film Festival, Spielberg hinted that the new format would undermine directors’ control over their craft.
I think we are changing the way we live. This is because it gives freedom to the viewer. It’s not about whether or not to follow the instructions of the narrators, it gives the viewer a wide choice in which direction to look. I hope the stories won’t be forgotten when they begin to surround them with the world around us that we can freely see around us, says the director.
Are audiences ready for VR movies?
This question is posed in Forbes, where it focuses on some of the limitations of the technology (at least those present today). The publication indicates that, given the different consumption patterns, it is a very bad idea to test virtual reality in small portions. The possibility of getting sick of two or three hours of dynamic 360-degree video in a headset may be too much for many viewers. I think the best experience will be to divide the movies into chapters, according to Forbes interviewees. And the maximum time is twenty minutes.
The material adds: For decades we have been passive observers, engrossed in a short, well-crafted narrative. People can choose to watch when and what they can watch in VR. These ideas make sense. Traditional virtual reality directing tools will not simply abandon the work of authors, but are still expected to use other directing approaches. And the industry is not yet ready for that.
In general, only audience demand can tell whether VR feature films become a fad of the imagination or prove to be a natural evolution of the entertainment genre. Forbes is betting that a full transition to another is unlikely to occur. They could coexist.